Collin Ballard
Software Developer
About
Hello! I’m a passionate software developer dedicated to creating innovative solutions that truly make a difference. Right now, I'm focusing on harnessing my expertise in Unity, GitHub, and extended reality technologies to build engaging applications. What excites me most about my work is the chance to transform complex concepts into intuitive, user-friendly experiences. I’m especially drawn to the challenges of game development and interactive applications, where I can utilize my object-oriented programming skills to craft immersive environments. I maintain a commitment to continuous learning, always eager to expand my knowledge of emerging technologies and industry trends.
Collin Ballard
Woodland
2D platformer made in Unity. The goal is to make it to the end of the level with all three coins to win. Get to the end without the coins or die and you lose!
Projects
Collin Ballard
Parry Pong
2D pixel version of the classic game pong with a twist. Parry on your turn to either affect the balls speed or miss and get scored on!
Collin Ballard
360 Video Viewer
Video Viewer for 360 videos, crafted in Unity and allows you to be fully immersed in virtual reality video. Complete with playback controls and a virtual user friendly UI.
Resume
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Software Developer with a strong foundation in GitHub, Unity, and databases, leveraging object-oriented programming to create innovative solutions. Demonstrates a keen ability to rapidly learn and apply new technologies to drive project success. Committed to continuous improvement and delivering high-quality results in a collaborative environment.
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Atlas School of Technology, Tulsa OK
Augmented Reality and Virtual Reality Aug 2022 - Apr 2025Innovative private school focused on project-based learning, fostering creativity and critical thinking through personalized education and real-world experiences
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Student, Atlas School of Technology Tulsa, OK
Aug 2022 - Apr 2025Developed immersive AR and VR applications using Unity for the Meta Quest platform, focusing on user interaction, 3D environments, and seamless navigation within virtual spaces.
Designed and implemented VR experiences that enhanced user engagement through intuitive controls and interaction mechanics, tailored specifically for the Meta Quest's unique capabilities.
Collaborated with classmates in an agile environment, utilizing tools like GitHub for version control and Unity Collaborate to ensure efficient teamwork and timely project completion.
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Unity Engine
GitHub
.NET Framework
Blender
Aseprite
Google
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Full-Stack Development
Test-Driven Development
XR Development
Object-Oriented Programming
Databases
Research